Archive for the ‘ Uncategorized ’ Category

Update from Larry – EA Sports President Speaks in Edinburgh

easportsJust got an update from Larry who is representing DIG London at the Edinburgh Interactive Festival. Here’s what he had to say:

“I just saw a great presentation from EA SPORTS President Peter Moore  at the Edinburgh Interactive Festival. He talked about how the EA Sports business platform burned down around  the company a couple years ago and  the reinvention of the iconic sports brand with to the advent of Wii, free to play and social media”.

Make sure to keep checking back to see what Larry is up to!

Canada Gaming Forum – Fast Rising Online Gaming Community!

Canada Gaming Forum

Canada Gaming Forum is a great online community for Canadians. It has a quick rising member base and many interesting topics to discuss. From their site:

“Canada Gaming Forum, a non-profit gaming community for Canadians at home and abroad. The forums are totally free, and all major gaming platforms are supported. Register today and join the fastest growing video game community on the net”

Sign up and start posting today!

DIG On The Road!

cartoon_airplane

DIG London’s very own Larry MacKinnon will be up, up, and away travelling the world and checking out some digital & interactive gaming conferences.

First up is Edinburgh Interactive in Edinburgh, Scotland where they “celebrate the creative aspects of games, technology, interactivity and community to enhance the enjoyment of learning and leisure”. Then next week is the European chapter of the Game Developers Conference which takes place in Cologne, Germany. Both conferences are huge events and Larry will be bringing back many new experiences to DIG London.

Periodically Larry will be sending updates to be posted here and on our Facebook page. So keep checking back for updates!

Julian Spillane CEO, Frozen North Productions – Announced as DIG London Panel Member!

Julian Spillane is the co-founder and CEO of game development company Frozen North Productions, Inc. Since September of 2006 Julian has grown his company to 16 employees who are currently working of their first Wii title, “Flip’s Twisted World”.

Julian attended the University of Waterloo for Software Engineering and has taken a great interest in applying principles of engineering design to software development in the games industry. Julian is also an active member of the Ontario gaming community, including his involvement with the Interactive Ontario Games Committee, as well as Sheridan College’s Bachelor of Game Design board of advisors.

For more info on Panel Members & Guest Speakers, visit http://conf.diglondon.ca/index.php/dig/menu_link/speakers

Game Development Competition Details Announced!

The 2009 DIG London Games Competition returns this year and builds upon the success of last year’s competition. This year, the competition has been expanded and revamped to allow entries developed independently by aspiring artists, programmers, and sound designers to be integrated into functional games at the close of the competition to both more closely emulate the work environment in the games industry and to allow this talent to be more readily and impressively showcased.

As mentioned above, the 2009 competition will seek entries in the areas of:

  • Game art
  • Game programming, and
  • Game sound design

Entrants to the competition will be supplied with preproduction materials that allow them to ply their own craft with the knowledge that their entries will be suitable for use in a final integrated game, provided that they follow specifications, of course.

The game theme in the 2009 competition is also both a creative and modular one, in which players piece together a collection of building blocks with well-defined behaviours in order to solve a particular problem at hand. The role of entrants to the competition then is to define the look-and-feel of these building blocks, code their behaviour, and determine how they should sound in the game world.

Entrants pre-register for the competition stream(s) in which they want to complete at the DIG London website (http://www.diglondon.ca). On the opening day for the competition, entrants are expected to return to the site and download competition specifications and materials. Entrants must complete their work within the time frame allocated, and submit their entries online using instructions provided on the opening day.

Art Competition

In the art competition, entrants will be creating a small number of 3D assets (objects, background materials, and so on) according to design specifications using the tools of their choice, provided that their work can be exported to industry-standard formats. As a reference, entrants will be provided with game design documentation detailing what is required of their work, as well as placeholder art that can be used as a basis of comparison. Furthermore, entrants will be provided with a reference implementation of the game that they can use to assess how their work will appear in the final game once they are done.
Programming Competition

In the programming competition, entrants will be developing code for the game, implementing the behaviours of the various gameplay elements within the game. Entrants will be provided with the same game design documentation as the artists to guide their development efforts, and will be given placeholder art and sounds to ensure that their code functions according to specifications. Programmers will also be given reference engine code that can be used within their entries so that they do not need to write their own 3D renderer, sound engine, and so on. Programs must be written for the Windows platform, and it is best for programs to be written in C++, as this tends to be the language of choice in the industry. Other languages may also be permitted, depending on final competition guidelines. Please see below to obtain updates and further information.

Sound Competition

In the sound competition, entrants will be creating the sound effects and, optionally, music for the game, producing several pieces in total. As above, entrants will be provided with game design documentation as a reference, as well as a reference implementation of the game that can be used for assessing how well their work fits within the game. This time, entrants will also be provided with selected submissions from the art competition to enable them to match their sound with the look-and-feel of the game. Entrants are permitted to use any tools at their disposal, provided that they can submit their work in industry-standard formats.

For Further Information

Please visit the DIG London website at http://www.diglondon.ca. More information will be made available throughout the summer leading up to the competition. Alternatively you can contact Larry MacKinnon at lmackinnon@ledc.com for further details and to sign up to DIG London mailing lists to be automatically notified when updates and further details are available.

RED JADE Confirms as sponsor for 2009 DIG London!

On board as a sponsor for the 2009 DIG London conference is Red Jade. REDJADE provides 2D and 3D content creation services to the world’s leading interactive entertainment software companies primarily focused on next generation console and PC video games. Operating in London, On, Canada, REDJADE is owned by founder Fredrik Liliegren, a 19 year veteran of the game industry. For more DIG London sponsorship information, check out the site:

http://conf.diglondon.ca/index.php/dig/menu_link/sponsorship

Digital Extremes President Announced as Keynote for 2009 DIG LONDON!

Continuing to feature our great keynote speakers for the 2009 DIG London conference, we are excited to have Michael Schmalz, President of Digital Extremes, on board to do a keynote.

In 2008, Michael Schmalz became the president of Digital Extremes, a London Ontario based software developer for Xbox360, Playstation3 and PCs. Prior to that, he held the position of Chief Financial Officer for four years.

During that time, Michael has been responsible for various business development activities including working with government and other game industry leaders to develop programs to help promote the video game industry and helping the company manage its growth and internal transformation to a “next-gen” company.

Prior to joining Digital Extremes, Michael worked as a consulting engineering for a firm he helped to establish in 1999.  He is also a co-founder of the Achimota Centre for Children with Autism, a charitable organization that provides specialized treatment for autistic children.

He holds graduate degrees in engineering science, business administration and digital media.  He is a Certified Management Accountant and a Licensed Professional Engineer, a member of the Game Developers Association of Ontario and a Director for Interactive Ontario.  He is married to Julia and has two children, Rachel and Jacob, ages 9 and 11.

For more details check out Michael’s biography page here: or the DIG London home page. http://conf.diglondon.ca/index.php/dig/menu_link/speakers/michael/

2009 DIG London Sponsor Profile: Digital Extremes

The 2009 Dig London Conference features many great London – based sponsors. One of these companies is “Digital Extremes” which has been one of the world’s top development studios since their inception in 1993. Here is some background information:

Founded in 1993 by James Schmalz, Digital Extremes proudly ranks as one of the world’s top development studios in the interactive entertainment industry.

Headquartered in London, Ontario, Canada, Digital Extremes got its foothold in the industry through the shareware craze during the early 90’s. Written entirely in assembly language by Schmalz, Epic Pinball was released 10 months after development began, was delivered exactly on time and soon became a huge success. Epic Pinball was one of the most successful shareware games ever made, trailing only behind such industry greats as Duke3D, Doom and Wolfenstein 3D. A sequel soon followed – Extreme Pinball — and together they helped fund the creation of what would become one of the industry’s blockbuster franchises, Epic Games’ Unreal®.

The brainchild of Schmalz, Digital Extremes partnered with Epic Games and co-created Unreal and its counterpart Unreal Tournament. Both games set a new standard for first-person action games. Tremendously rich graphics, fine-tuned gameplay, frenetic action and high quality production value are descriptions that have become synonymous with any Unreal branded game. To date, the scope of games in the award-winning Unreal franchise, including Unreal, Unreal Tournament and Unreal Championship have sold more than 10 million units worldwide across the PC, PlayStation®2, Xbox™ and Dreamcast™ platforms.

Most recently, Digital Extremes completed development on its newest IP, Dark Sector®, which shipped to stores in 2008, using its proprietary next-gen technology, the Evolution Engine™. Following its success, the studio has expanded to two teams to allow for simultaneous development on separate projects. In addition, the acclaim received regarding the impressive technology used in Dark Sector has prompted a new business stream for the company in the form of middleware licensing.

For more DIG London sponsorship information, check out the site: http://conf.diglondon.ca/index.php/dig/menu_link/sponsorship

Game Industry & Twitter – Who To Follow!

twitter_bird_follow_me__small__biggerIt seems like anyone and everyone has a Twitter account these days, including some of the world’s top game development companies and executives.

For a great resource on who to follow in the gaming industry, check out this site: http://gameindustrytweet.com/.

Don’t forget to follow updates on the 2009 DIG London conference: @DigLondon

Katchabaw to speak at DIG London!

The DIG London 2009 conference is fast approaching. We are excited about the great keynote speakers we have lined up and in today’s post would like to feature Dr. Michael Katchabaw who is an Associate Professor at The University of Western Ontario.

His current research focuses on a variety of topics and issues in game design and development, and as part of this, he co-founded the Digital Recreation, Entertainment, Art, and Media (DREAM) research group at Western. Dr. Katchabaw is involved in numerous research projects in this area, with funding support from NSERC, CITO/OCE, Heritage Canada, and a variety of industry sources. In addition, he is actively involved in teaching game development at Western, and is involved in many curriculum development efforts in this area at Western, in Canada, and internationally. Dr. Katchabaw is also a member of the ACM, IEEE, IGDA, and CGSA.

Check out more details at the website:

http://conf.diglondon.ca/index.php/dig/menu_link/speakers/katchabaw/